Can continuous diffusion models bring the same performance breakthrough on natural language they did for image generation? To circumvent the discrete nature of text data, we can simply project tokens in a continuous space of embeddings, as is standard in language modeling. We propose Self-conditioned Embedding Diffusion, a continuous diffusion mechanism that operates on token embeddings and allows to learn flexible and scalable diffusion models for both conditional and unconditional text generation. Through qualitative and quantitative evaluation, we show that our text diffusion models generate samples comparable with those produced by standard autoregressive language models - while being in theory more efficient on accelerator hardware at inference time. Our work paves the way for scaling up diffusion models for text, similarly to autoregressive models, and for improving performance with recent refinements to continuous diffusion.
translated by 谷歌翻译
我们介绍了DeepNash,这是一种能够学习从头开始播放不完美的信息游戏策略的自主代理,直到人类的专家级别。 Stratego是人工智能(AI)尚未掌握的少数标志性棋盘游戏之一。这个受欢迎的游戏具有$ 10^{535} $节点的巨大游戏树,即,$ 10^{175} $倍的$倍于GO。它具有在不完美的信息下需要决策的其他复杂性,类似于德克萨斯州Hold'em扑克,该扑克的游戏树较小(以$ 10^{164} $节点为单位)。 Stratego中的决策是在许多离散的动作上做出的,而动作与结果之间没有明显的联系。情节很长,在球员获胜之前经常有数百次动作,而Stratego中的情况则不能像扑克中那样轻松地分解成管理大小的子问题。由于这些原因,Stratego几十年来一直是AI领域的巨大挑战,现有的AI方法几乎没有达到业余比赛水平。 Deepnash使用游戏理论,无模型的深钢筋学习方法,而无需搜索,该方法学会通过自我播放来掌握Stratego。 DeepNash的关键组成部分的正则化NASH Dynamics(R-NAD)算法通过直接修改基础多项式学习动力学来收敛到近似NASH平衡,而不是围绕它“循环”。 Deepnash在Stratego中击败了现有的最先进的AI方法,并在Gravon Games平台上获得了年度(2022年)和历史前3名,并与人类专家竞争。
translated by 谷歌翻译
有效的决策涉及将过去的经验和相关上下文信息与新型情况联系起来。在深入的强化学习中,主导范式是代理商摊销信息,通过训练损失的梯度下降来帮助决策进入其网络权重。在这里,我们采用了一种替代方法,其中代理可以利用大规模上下文敏感的数据库查找来支持其参数计算。这使代理商可以直接以端到端的方式学习,以利用相关信息来告知其输出。此外,代理可以通过简单地扩大检索数据集来了解新信息,而无需再进行重新培训。我们在GO中研究这种方法,这是一款具有挑战性的游戏,庞大的组合状态空间特权对与过去的体验进行了直接匹配。我们利用快速,大约最近的邻居技术来从数千万的专家示范状态中检索相关数据。参与此信息为简单地将这些示范作为训练轨迹而言,可以显着提高预测准确性和游戏性能,从而使大规模检索在加强学习剂中的价值提供了令人信服的演示。
translated by 谷歌翻译
我们通过与与前面令牌的局部相似度,通过调节从大语料库检索的文档块来增强自动回归语言模型。尽管使用25美元\时分,我们的检索增强型变压器(RetroCro)的检索增强型变压器(RetroCr)对GPT-3和侏罗纪-1获得了可比性的性能。微调后,复古表演转换为下游知识密集型任务,如问题应答。复古结合了冷冻BERT猎犬,一种可微分的编码器和块状的横向机制,以预测基于数量级的令牌,而不是训练期间通常消耗的数量。我们通常从头开始训练复古,还可以快速改造预先接受的变压器,通过检索,仍然达到良好的性能。我们的工作通过以前所未有的规模开辟了通过显式内存改进语言模型的新途径。
translated by 谷歌翻译
Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging domains, such as chess and Go, where a perfect simulator is available. However, in real-world problems the dynamics governing the environment are often complex and unknown. In this work we present the MuZero algorithm which, by combining a tree-based search with a learned model, achieves superhuman performance in a range of challenging and visually complex domains, without any knowledge of their underlying dynamics. MuZero learns a model that, when applied iteratively, predicts the quantities most directly relevant to planning: the reward, the action-selection policy, and the value function. When evaluated on 57 different Atari games -the canonical video game environment for testing AI techniques, in which model-based planning approaches have historically struggled -our new algorithm achieved a new state of the art. When evaluated on Go, chess and shogi, without any knowledge of the game rules, MuZero matched the superhuman performance of the AlphaZero algorithm that was supplied with the game rules.
translated by 谷歌翻译
Graph Neural Networks (GNNs) have shown great potential in the field of graph representation learning. Standard GNNs define a local message-passing mechanism which propagates information over the whole graph domain by stacking multiple layers. This paradigm suffers from two major limitations, over-squashing and poor long-range dependencies, that can be solved using global attention but significantly increases the computational cost to quadratic complexity. In this work, we propose an alternative approach to overcome these structural limitations by leveraging the ViT/MLP-Mixer architectures introduced in computer vision. We introduce a new class of GNNs, called Graph MLP-Mixer, that holds three key properties. First, they capture long-range dependency and mitigate the issue of over-squashing as demonstrated on the Long Range Graph Benchmark (LRGB) and the TreeNeighbourMatch datasets. Second, they offer better speed and memory efficiency with a complexity linear to the number of nodes and edges, surpassing the related Graph Transformer and expressive GNN models. Third, they show high expressivity in terms of graph isomorphism as they can distinguish at least 3-WL non-isomorphic graphs. We test our architecture on 4 simulated datasets and 7 real-world benchmarks, and show highly competitive results on all of them.
translated by 谷歌翻译
Over the past decade, neural networks have been successful at making predictions from biological sequences, especially in the context of regulatory genomics. As in other fields of deep learning, tools have been devised to extract features such as sequence motifs that can explain the predictions made by a trained network. Here we intend to go beyond explainable machine learning and introduce SEISM, a selective inference procedure to test the association between these extracted features and the predicted phenotype. In particular, we discuss how training a one-layer convolutional network is formally equivalent to selecting motifs maximizing some association score. We adapt existing sampling-based selective inference procedures by quantizing this selection over an infinite set to a large but finite grid. Finally, we show that sampling under a specific choice of parameters is sufficient to characterize the composite null hypothesis typically used for selective inference-a result that goes well beyond our particular framework. We illustrate the behavior of our method in terms of calibration, power and speed and discuss its power/speed trade-off with a simpler data-split strategy. SEISM paves the way to an easier analysis of neural networks used in regulatory genomics, and to more powerful methods for genome wide association studies (GWAS).
translated by 谷歌翻译
Information on the grass growth over a year is essential for some models simulating the use of this resource to feed animals on pasture or at barn with hay or grass silage. Unfortunately, this information is rarely available. The challenge is to reconstruct grass growth from two sources of information: usual daily climate data (rainfall, radiation, etc.) and cumulative growth over the year. We have to be able to capture the effect of seasonal climatic events which are known to distort the growth curve within the year. In this paper, we formulate this challenge as a problem of disaggregating the cumulative growth into a time series. To address this problem, our method applies time series forecasting using climate information and grass growth from previous time steps. Several alternatives of the method are proposed and compared experimentally using a database generated from a grassland process-based model. The results show that our method can accurately reconstruct the time series, independently of the use of the cumulative growth information.
translated by 谷歌翻译
As of 2022, greenhouse gases (GHG) emissions reporting and auditing are not yet compulsory for all companies and methodologies of measurement and estimation are not unified. We propose a machine learning-based model to estimate scope 1 and scope 2 GHG emissions of companies not reporting them yet. Our model, specifically designed to be transparent and completely adapted to this use case, is able to estimate emissions for a large universe of companies. It shows good out-of-sample global performances as well as good out-of-sample granular performances when evaluating it by sectors, by countries or by revenues buckets. We also compare our results to those of other providers and find our estimates to be more accurate. Thanks to the proposed explainability tools using Shapley values, our model is fully interpretable, the user being able to understand which factors split explain the GHG emissions for each particular company.
translated by 谷歌翻译
Robots are traditionally bounded by a fixed embodiment during their operational lifetime, which limits their ability to adapt to their surroundings. Co-optimizing control and morphology of a robot, however, is often inefficient due to the complex interplay between the controller and morphology. In this paper, we propose a learning-based control method that can inherently take morphology into consideration such that once the control policy is trained in the simulator, it can be easily deployed to robots with different embodiments in the real world. In particular, we present the Embodiment-aware Transformer (EAT), an architecture that casts this control problem as conditional sequence modeling. EAT outputs the optimal actions by leveraging a causally masked Transformer. By conditioning an autoregressive model on the desired robot embodiment, past states, and actions, our EAT model can generate future actions that best fit the current robot embodiment. Experimental results show that EAT can outperform all other alternatives in embodiment-varying tasks, and succeed in an example of real-world evolution tasks: stepping down a stair through updating the morphology alone. We hope that EAT will inspire a new push toward real-world evolution across many domains, where algorithms like EAT can blaze a trail by bridging the field of evolutionary robotics and big data sequence modeling.
translated by 谷歌翻译